#pragma once



#include "basecharacter.h"


class CEvent;
class CSGD_DirectInput;


class CPlayer :	public CBaseCharacter
{
public:
	CPlayer(void);
	CPlayer( int HP, int AD, int AR, float AS, float MS, float HS );
	virtual ~CPlayer(void);

	virtual void Update( float fElapsedTime );
	virtual void Render( void );
	virtual void HandleEvent( CEvent* pEvent );


private:

	CSGD_DirectInput*				m_pDI;
};

